End of Decemberfest: Thoughts and Reflections

What’s up, everybody? I’ve got something a little bit different for you this week. As I’m sure most of you are aware, our third ever chip jam, Decemberfest, just concluded a couple of weeks ago after a month and a half of fast paced composition, unlikely team-ups and narrow deadline avoidance. It was our largest contest to date, with 27 different entries across 3 different categories, and, in my opinion, one of the coolest things we have done to date…

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Critique and Refine: Big Lumby Reveals New EP In The Works

Recently, I’ve been working with our associates over at the Okey Collective on a publication of theirs known as the Okey Collective Zine. It’s a homebrew diskmag with articles about their game development endeavors, and during my time working on it, I’ve met a lot of awesome underground chip artists, one of those artists being a guy named Big Lumby…

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YHtSTG Gets an Updated Soundtrack

One of the hard things about game development is making the soundtrack work with the visual style of the game. As the intricacies of a game evolves, the soundtrack must evolve with it to match. This is something that Pixelbrick, the game dev label of Quirby64 and crew, has had to deal with during the development of their new game, You Have to Smoke: The Game…

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